The main point of Sea Legs was to help with players who have other players near by, whom they don’t want to see maps for. This is usually husband/wife/significant others/family members who are playing with one another, but don’t want to pillage one another. You cannot see the other crew member’s treasures, but you can still trade through the store as you could before. It is still an insecure way to trade, which means there is a chance that another player may nab your goodies before the trade is complete. Continue reading “Traveler’s Quest 4.0: Getting Your Sea Legs”
One of the coolest things about Traveler’s Quest is our limited edition collections. This year, we are celebrating Halloween with an original Halloween 2011 Limited Edition Collection, available now through October 31, 2011. What’s even better is that our wonderful gnomes are putting in overtime right now to make sure you have a very good chance of completing this rare collection! Make sure to join us through Halloween, and collect as many of these pieces as you can!
In addition to the Halloween 2011 achievement, we’re also offering a special prize to our players on our Facebook page, so join our great community of players there for some extra fun where you can share your achievements, find other players near and far, and even arrange trades with other local players! Anything is possible in this very dynamic game, with it’s fantastic players!
We look forward to celebrating Halloween with you!
Traveler’s Quest is a game about location, but not your average check-in game. Actually, there are no check-in’s at all in Traveler’s Quest.
Your goal, detect treasure around you with your treasure detector, or buy maps to near by treasures. Then go to where the map leads you to pick up the treasure. Easy enough right? What if you lived in Florida, and took a froggie with you to Seattle, and another player picked up that treasure and took it to Australia? That’s exactly what happened to this Grumpy little guy. We’re guessing he doesn’t like to travel much, but he has definitely gone the distance, and all that traveling was definitely worth while!
The difference is a local Grumpy Lumpy that has only traveled 3 hours, or 200 miles north is worth 34 gold per day if he were buried, but our new Australian transplant is worth a whopping 293 gold per day if he is buried, or if he were to be sold to the local store, the owner would receive 2,934 gold. While most players won’t travel this far, you can see how much traveling can help you reach the top of the leader boards!